The Eldest Journal
A mace-wielding rogue with a chip on his shoulder and a chain on his wrist.
Morken Mindus, level 6
Rogue Tactics: Ruthless Ruffian
FINAL ABILITY SCORES
Str 14, Con 10, Dex 19, Int 9, Wis 12, Cha 15.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 16, Int 9, Wis 12, Cha 14.
AC: 23 Fort: 16 Reflex: 20 Will: 16
HP: 47 Surges: 6 Surge Value: 11
Perception +9, Stealth +15, Thievery +13, Streetwise +10, Intimidate +13, Bluff +14, Acrobatics +12
Arcana +2, Diplomacy +6, Dungeoneering +4, Endurance +3, Heal +4, History +2, Insight +4, Nature +4, Religion +2, Athletics +5
Level 1: Daring Performer
Level 2: Skill Focus (Bluff)
Level 4: Weapon Proficiency (parrying dagger)
Level 6: Slaying Action
Rogue at-will 1: Disheartening Strike
Rogue at-will 1: Deft Strike
Human: Riposte Strike
Rogue encounter 1: Termination Threat
Rogue encounter 3: Enforced Threat
Rogue daily 1: Confounding Attack (retrained to Handspring Assault at Level 4)
Rogue daily 5: Compel the Craven
Rogue utility 2: Master of Deceit
Rogue utility 6: Vexing Flanker
Mace of the Shadows, Shuriken (10), Adventurer’s Kit, Mithril Theives’ Tools, Shadowflow Armor Set, Burglar’s Gloves (heroic tier), Gem of Colloquy (heroic tier), Bloodthirst Bracers (heroic tier), Defensive Parrying dagger +1, Gem of Infinite Death, Bag of Holding, Golden Gem from Rivenroar Chest, “Dagger of Pain??”
The child was named Morken, and as he grew he was raised in part by his mother, in part by Father Salazar Faringray, but largely by the streets of Maiden’s Rest themselves.
At first, the other children of the streets of Maiden’s Rest would mock him, because of his mother’s profession, because he did not know his father. They took to calling him Morken Whoreson, and Morken took to fighting them. Father Salazar witnessed one such fight when Morken was no more than seven, and he came to realize that despite minor malnutrition, and hidden beneath a layer of grime, Morken had begun to develop lean muscles. He’d likely never be a large man, but his subtle strength often surprised his enemies, and a show of force usually bought Morken enough time to escape confrontations without seeming a coward. It was then that Father Salazar approached Morken, telling the boy that he did indeed have a father. Mindus, the hero of the town who had disappeared a few months before Morken’s birth. Father Salazar took Morken to his mother, and asked her to explain how Mindus had come to her in the months before Morken’s birth, how Morken was the son of a great hero. Emboldened by this news, the boy decided to name himself Morken Mindus.
Father Salazar took Morken under his wing, introduced him to other children that the Temple of Sehanine was looking after. Salazar explained that they would be his gang, and Morken would be their enforcer. It was Morken’s job to protect them from the other gangs of street children, to look after the little ones, to make sure any valuables they found always came home safe to the temple. They found a surprisingly large amount of valuables. As the children grew, they moved from begging and purse snatching to running more elaborate jobs, breaking into houses at night, and claiming territory for their gang, the Moon’s Hand.
Morken also began to notice that it wasn’t just the children who came to the temple at odd hours of the night to pay “tribute” to Sehanine, through Father Salazar, and the frequency with which such tributes occurred after more affluent townspeople had been robbed.
As he neared his fifteenth birthday, Morken was offered an opportunity to leave the children’s games behind, to become part of a special brotherhood, a guild of thieves. Father Salazar explained that Morken simply had to prove himself. A child in one of the other gangs had been caught stealing from the Temple of Sehanine, and in doing so had seriously injured one of the priests. This wasn’t an issue to concern the guards about, of course. Because the temple, the guild, protected its own. Morken would be their enforcer now, to look after them, just like he had looked after the children of the Moon’s Hand. Morken was ordered to kill the other boy, to punish him for harming the priest, for daring to rob the temple, for being foolish enough to get caught. Salazar explained that if this one got away, others would look at Morken’s new guild as easy prey, incapable of protecting itself.
As the other child begged with Father Salazar, it became clear that he, too, had been raised by the temple, had been introduced to his own gang of children, that answered to Father Salazar. Morken began to suspect that Salazar controlled each of the child gangs in the city, pitting them against each other so that the best thieves emerged, ready to join the Guild. He also realized that in a way, Salazar was right. Salazar didn’t mention the boy’s real crime, betrayal, but Morken knew that if the boy wasn’t made an example of, the entire scheme would come unraveled. The only order and control this city had was through Salazar, and the only thing that kept the streets even partly civilized was the tight reign he kept over the child gangs.
But Morken just wasn’t a killer. He had always fought just enough to make the others back down, or to buy enough time that his gang was safe before he escaped. He couldn’t kill the boy now, so he ran. He ran from the temple, to the city’s docks where merchants loaded cargo from ships onto wagons. He conned his way into a job as a caravan guard, and within a few days was out of the city.
The caravan passed the ruins left of Mindus Tower, and one glance at the statue of the man was enough to prove that Mindus could never have been Morken’s father. He decided to keep the hero’s name. It would remind him that destiny was not something written in stone, not a path set when one was born, not a pattern knit tight by the fates. Morken’s destiny would be his own creation, the result of the choices he made. The path set by his birth would have him in Maiden’s Rest until he died, cracking heads for Father Salazar. Instead, he’d travel the world. And if he wanted to, he’d be the son of a hero.
Morken began his travels then, working as a caravan guard, posing as a wandering duelist to win coin and enough fame for a night, operating crooked games of chance when his funds ran low, and generally just experiencing as much of the world as he could. He eventually heard news that goblins had attacked Maiden’s Rest a few years after he had left. Without Mindus Tower protecting the city, the people hadn’t fared well. Assuming that any surviving remnants of his old life had perished in the attack, Morken wandered and searched for a new one. He decided he’d try to learn what had become of Mindus, not knowing what he might say if he ever met the man. With this idea set in his head, Morken took to the sea for Shan’Jin, Mindus’ homeland. The rest is history.